We are building 4 games
Each building upon the next, expanding in size, systems & scope.
Faereld: Old Blood
Arena fighter
Faereld: Darkborne
Dungeon Crawler
Faereld: New Dawn
Open World Survival
Faereld: New World
Open World RPG
GrimmWyrd Studios
Faereld: Old Blood
A gritty & dark single-player survival fighting game, set in an illegal underground fighting pit. Focusing on maximum player agency and freedom with complex combat mechanics and layered tactical depth.
Platform: PC first, Console second
Tags: 3D, Fighter, Third Person, PvE, Singleplayer, Choices matter,
Dark Fantasy, Swordplay, Combat, Magic, Atmospheric, Realistic
Gritty Survival in a dark Setting
Set an illegal underground fighting pit, set in a late 1600s-inspired world, is fresh and untapped. The brutal, macabre setting stands out in a genre where high fantasy or post-apocalyptic settings dominate. A raw, visceral experience of surviving against all odds.
Maximum player agency & freedom
Our NPCs are AI-Driven by using a locally-run large language model (LLM) that we trained and fine-tuned. This provides deep, meaningful, and dynamic interactions that adapt to player choices and actions based on both the player’s and the NPC’s personalities and experiences.
Complex Combat Mechanics, with layered tactical depth
Precise input mechanics, counters, and stamina management which delivers a skill-based progression system. Use limb targeting, stamina-based submissions, or weapon-specific fighting styles and create customized fighting styles based on training, skill trees, and weapon specialization.
Milestones
Q1 – 2025
Prototype
Pre-Production
We have been in pre-production since August and have been busy prototyping and doing market research.
Q2 – 2025
Demo
Production
Gathering funding & subsidies to ramp up production.
Q1 – 2025
Alpha & Beta
Testing
Inviting 2k players to playtest.
Q3 – 2026
Release
Release
Rijk Groenewoud & Ben Haanstra
Game Development
Gameplay principles
We are not making a game that you cannot play by yourself. You don’t have to look up builds online. You don’t have to look up guides. You can make valid and playable character, just by playing and exploring.
We want characters to feel alive. You get the choose the basis from which you start. Then your options change depending on the choices you make and the actions you take.
When you make your first character, you have to choose their personality. This will decide what perks/extra skills they have access to at the start of the game. This also influences how your character deals with the situation they find themselves in.
The deepest pits of the city
We are building an underground arena. It is in the sewers of an old city that is rotting with despair. Water is leaking everywhere, and rats are in
abundance.
…
…
Fight to the death, over & over
The arena itself is filled
with traps and obstacles, surrounded by several levels of seating. Heavy metal bars and a magical barrier separate the crowd from the arena.