We are building 4 games

Each building upon the next, expanding in size, systems & scope.


Faereld: Old Blood

Arena fighter


Faereld: Darkborne

Dungeon Crawler


Faereld: New Dawn

Open World Survival


Faereld: New World

Open World RPG

GrimmWyrd Studios

Faereld: Old Blood

A gritty & dark single-player survival fighting game, set in an illegal underground fighting pit. Focusing on maximum player agency and freedom with complex combat mechanics and layered tactical depth.





Platform: PC first, Console second
Tags: 3D, Fighter, Third Person, PvE, Singleplayer, Choices matter,
Dark Fantasy, Swordplay, Combat, Magic, Atmospheric, Realistic

Gritty Survival in a dark Setting

Set an illegal underground fighting pit, set in a late 1600s-inspired world, is fresh and untapped. The brutal, macabre setting stands out in a genre where high fantasy or post-apocalyptic settings dominate. A raw, visceral experience of surviving against all odds.

Maximum player agency & freedom

Our NPCs are AI-Driven by using a locally-run large language model (LLM) that we trained and fine-tuned. This provides deep, meaningful, and dynamic interactions that adapt to player choices and actions based on both the player’s and the NPC’s personalities and experiences.

Complex Combat Mechanics, with layered tactical depth

Precise input mechanics, counters, and stamina management which delivers a skill-based progression system. Use limb targeting, stamina-based submissions, or weapon-specific fighting styles and create customized fighting styles based on training, skill trees, and weapon specialization.

Milestones

Q1 – 2025

Prototype

Pre-Production

We have been in pre-production since August and have been busy prototyping and doing market research.

  • Website, Youtube & Discord live
  • All teams up and running
  • 150 customer interviews
  • 10 minutes of gameplay

Q2 – 2025

Demo

Production

Gathering funding & subsidies to ramp up production.

  • Teaser trailer
  • 20 minute Demo
  • Gameplay trailer

Q1 – 2025

Alpha & Beta

Testing

Inviting 2k players to playtest.

  • Release trailer
  • Streamer access, Press coverage
  • Smoothing out gameplay
  • Adding quests

Q3 – 2026

Release

Release

Rijk Groenewoud & Ben Haanstra

  • SteamNext Fest
  • Epic Games
  • 1 week early access for community

Game Development

Gameplay principles

We are not making a game that you cannot play by yourself. You don’t have to look up builds online. You don’t have to look up guides. You can make valid and playable character, just by playing and exploring.

We want characters to feel alive. You get the choose the basis from which you start. Then your options change depending on the choices you make and the actions you take.

When you make your first character, you have to choose their personality. This will decide what perks/extra skills they have access to at the start of the game. This also influences how your character deals with the situation they find themselves in.




The deepest pits of the city

We are building an underground arena. It is in the sewers of an old city that is rotting with despair. Water is leaking everywhere, and rats are in
abundance.

Fight to the death, over & over

The arena itself is filled
with traps and obstacles, surrounded by several levels of seating. Heavy metal bars and a magical barrier separate the crowd from the arena.

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